gametimeェ…

どうしてもヘルパーが出てしまう現象がおさまらん…
なぜなんだ…
参照するステート
value = 〜
が悪いのか?
ちなみに

[State -2, gametime式ステ抜け]
type = Selfstate
trigger1 = sysfvar(0) != gametime*53
value = 12345
ignorehitpause = 1

[State -3]
type = Varset
trigger1 = 1
sysfvar(0) = gametime*53
ignorehitpause = 1

[Statedef 12345]
type = S
movetype = I
physics = N
anim = 40000
juggle = 0
ctrl = 0
velset = 0,0
sprpriority = 1
facep2 = 1

[State 12345,NotHitBy]
type = NotHitBy
triggerall = !ishelper
trigger1 = name = "True God hanyu"
value = SCA
time = -1

[State 12345]
type = ChangeAnim
triggerall = !ishelper
triggerall = alive
trigger1 = anim != 40000
value = 40000
ignorehitpause = 1


[State 12345, ChangeState]
type = ChangeState
triggerall = !ishelper
triggerall = RoundState = 2
trigger1 = name = "True God hanyu"
trigger1 = AnimTime = 0
value = 12345
ctrl = 1

[State 12345, ChangeState]
type = ChangeState
triggerall = !ishelper
triggerall = RoundState > 2
trigger1 = name = "True God hanyu"
value = 0
ctrl = 1

[State 40, 準ステート固定]
type = Changestate
triggerall = !ishelper
trigger1 = !var(12)
value = 154
ignorehitpause = 1

[State 12345]
type = SelfState
triggerall = !ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999


でやってるのだが…
う〜んどうすればヘルパーが出なくなるんだ…